翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Duke Nukem 3D: Reloaded : ウィキペディア英語版
Duke Nukem 3D: Reloaded

''Duke Nukem 3D: Reloaded'' (formerly known as ''Duke Nukem Next-Gen'')〔http://www.dukenukemreloaded.com/forum/viewtopic.php?f=9&t=116〕 was a first-person shooter fan project in development. The title was announced on the Gearbox forums on October 13, 2010〔http://gbxforums.gearboxsoftware.com/showthread.php?t=112564〕 and is based on the ''Duke Nukem'' series. The game was intended to be a next generation reimagining of the 1996 game ''Duke Nukem 3D''.
==Development==
In the fall of 2010, Frederik Schreiber had started throwing around the idea of doing a ''Duke Nukem 3D'' remake. Schreiber then created a test map to give an idea of what it may look like, which he then took screenshots of and posted on the Gearbox forums.〔(Duke Nukem 3D: Reloaded – The Gearbox Software Forums )〕 Shortly after posting the screenshots the images and the project made their way to various gaming sites. causing a small buzz within the gaming community.
Schreiber went about getting the official permission to continue the project. He first contacted Gearbox Software, who told him to contact George Broussard and Scott Miller at 3D Realms. Schreiber proceeded to contact 3D Realms. The screenshots for the project were enough to convince Scott Miller to a certain degree about the project, but the game would need Take Two's permission for it to happen.
Schreiber again contacted Gearbox, hoping they would have a better relationship with Take Two than 3D Realms. After following the proper channels within Gearbox, he was able to get in contact with PJ Putnam, Vice President and General Counsel of Gearbox Software. Gearbox was interested in helping the project and Schreiber was eventually granted a "personal non-commercial license" to Duke Nukem.〔(The Gearbox Software Forums )〕
Having received official permission to proceed, Schreiber officially announced the game on October 13, 2010, under the name ''Duke Nukem Next-Gen'', revealing he had set up a small team to work with. It was also stated the game would be based on the Unreal Engine 3 and would not require any other game for it to run.
On November 4, 2010, the game was officially renamed to ''Duke Nukem 3D: Reloaded''.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Duke Nukem 3D: Reloaded」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.